The unit: per model and per set
A game asset is quoted per model. The model is the object with everything agreed for it: the mesh at the tier chosen, the texture set at the size chosen, the LODs, the export for the engine, and the check on import. A set is a group of related objects quoted together, with a price per object inside it by size class, so that adding or removing an object changes the total predictably.
Some vendors quote per hour. An hourly rate looks lower and leaves the total open until the work is finished. If you are given one, ask for an estimate of hours per object by size class and turn it into a per-model figure yourself, so that the two quotes can be compared on the same unit.

















