What makes hard-surface work different
An organic model, such as a tree or a cushion, forgives a wobble. A machined object does not. A line that should be straight has to be straight, a radius has to be the same along its whole length, and parallel panels have to stay parallel when the camera moves. Shading shows every error, because flat metal and glossy plastic reflect light in long, readable streaks.
So the modelling is careful and the topology is deliberate. Edges are supported by extra loops so they stay sharp when smoothed. Curves are built with enough segments for the closest view, then reduced for the LODs. Fine detail, such as a bolt head or a vent grille, is modelled in the High tier and baked into a normal map for the Mid and Low tiers.


















