From a specification to a production standard
Your specification sets the limits: a file size, a polygon count, a texture size, a naming pattern, where the pivot sits, what a material may contain. We turn it into a short production standard that every modeller and every tool in the studio applies, and we build the first products to it for your approval. After that, consistency is a matter of tooling and checking rather than memory. If the specification changes, the standard is updated and the batches that follow use the new one; we tell you which products were built under which version.


















