What goes wrong in a quick conversion
A converter reads the mesh and writes it out again. That part works. What it cannot do is understand what the model was for. Render materials built from layered shaders have no equivalent in GLB, so they come out grey or black. A model built in centimetres opens a hundred times too big in a viewer that expects metres. A pivot left at the centre of the object makes a sofa float half-sunk in the AR floor. Textures stay linked to a folder on someone's computer and never arrive. Faces whose normals point inward vanish.
Each of these is fixed in the source before export, by someone looking at the model. Then the exported files are opened where they will be used.

















