Why heavy models fail in real time
CAD describes a product exactly, down to the thread on a screw, because it exists to manufacture the thing. A scan records every bump of the surface as triangles. A render model is built for one camera and can take minutes per frame. None of these cares how many triangles it has, and a real-time engine cares about little else. Import one into a game or a web viewer and the frame rate drops, the file takes an age to load, and the shading breaks where the mesh is dense and uneven.
Optimisation is the work of keeping what the eye needs and removing what it does not.

















