What low-poly means, and what it does not
A polygon is one of the flat faces that make up a 3D surface; engines count them as triangles. Every triangle has to be drawn each frame, so a device can only draw so many before the frame rate drops. Low-poly modelling keeps the count small by putting only the silhouette and the main forms into the mesh and letting the textures carry the rest.
Low-poly does not mean crude. A well-built low-poly chair looks like a chair from every angle a player sees it from, because the triangles are spent on the outline and the normal map supplies the bevels and the grain. It also does not mean a fixed number. The right count depends on the device, the distance and how many objects share the scene.

















