Service Low-Poly 3D Models
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Low-poly 3D models light enough for a phone, a browser or a headset

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A phone, a browser or a VR headset has a fixed amount of drawing to spend each frame. Low-poly models spend as little of it as possible while still reading as the object.

Service

A low-poly 3D model is built with as few polygons as the object can carry: the silhouette and the main forms in the mesh, the fine detail in the textures. We build them for mobile games, web pages and VR, where every triangle has a cost.

Low poly here is a budget. The same chair can be built at a few hundred triangles for a mobile game or a few thousand for a PC title, and both are low-poly for their platform. This page explains how we decide the count, what carries the detail instead, when low-poly is the right order and when a model needs LODs as well. The Low tier of every library model is a low-poly build, and you can turn them on the 3D modelling section.

What you get

  • 01

    Built to the platform's budget

    A triangle count agreed for the device and the viewing distance, per object, before modelling starts.

  • 02

    Detail in the textures

    Bevels, seams, bolts and grain are baked into a normal map from a detailed source, so the light model still reads as the object.

  • 03

    Clean silhouettes

    Polygons are spent where the outline needs them and saved where a flat face will do, so the object reads at any angle.

  • 04

    One material where possible

    Small objects share one texture sheet, which cuts draw calls on a phone and keeps a scene within budget.

  • 05

    Real scale, base pivot

    Built in millimetres to the real dimensions, with the pivot at the base, like every model we make.

  • 06

    Web and AR exports

    GLB with Draco compression for browsers and Android, USDZ for iPhone, and FBX for an engine.

Work like this

Hard-surface objects the studio has modelled for films; their Low tiers are built the way this page describes.

American Tourister suitcase, frame from the 3D product film American Tourister — Suitcase3d product film — suitcase animation

What low-poly means, and what it does not

A polygon is one of the flat faces that make up a 3D surface; engines count them as triangles. Every triangle has to be drawn each frame, so a device can only draw so many before the frame rate drops. Low-poly modelling keeps the count small by putting only the silhouette and the main forms into the mesh and letting the textures carry the rest.

Low-poly does not mean crude. A well-built low-poly chair looks like a chair from every angle a player sees it from, because the triangles are spent on the outline and the normal map supplies the bevels and the grain. It also does not mean a fixed number. The right count depends on the device, the distance and how many objects share the scene.

Where low-poly is the right order

Choose it when the model will be drawn on a device with limited graphics power, when many copies share one scene, or when the file travels over mobile data.

  • Mobile games, where the whole scene has a budget a mid-range phone can draw
  • Web viewers on product pages, where the file must load before the shopper scrolls away
  • AR on a phone, where the model is drawn on top of a live camera feed
  • VR, where every frame is drawn twice at a high frame rate
  • Crowded scenes, where many props share the budget
  • Background objects, which are seen from a distance and never up close

How the count is set

We ask for the platform, the typical viewing distance and the number of objects on screen. From those we propose a triangle count per object, or we work to a budget you already have. A hero prop the player can pick up gets more than a shelf in the background. For a set, counts are assigned by size class so the budget is spent evenly. Where an object is seen both near and far, we add LODs rather than compromise the near view; the guide to poly count and LODs explains the trade.

How low-poly models are priced

A low-poly model is quoted per model or per set, like any game asset. The detail tier is Low, so the price turns on the texture resolution and on whether a detailed source exists to bake from. Baking from a high-poly source we already have is quick. Building a detailed source first, because the object has fine detail that must be carried in the normal map, adds to the price. Variants that share the mesh and change only the texture are quoted below new objects.

The quote lists each object, its triangle count, the maps and sizes, the formats and the schedule.

Low-poly from a heavy model

If you already have a detailed model from CAD, a scan or a render job, you do not need a new build. LODs and optimisation rebuilds the surface as a light mesh and bakes the detail from the original. If you need a product to turn on a web page, the 3D models for websites page covers the viewer as well as the file.

How it runs

  1. 01

    Platform and distance

    You tell us the device, the viewing distance and how many objects share the scene.

  2. 02

    Budget

    We propose a triangle count per object, or take yours, and quote per model or per set.

  3. 03

    Detailed source

    A High tier is built or supplied, so there is detail to bake from.

  4. 04

    Reduce and bake

    The low-poly mesh is built, unwrapped, and the detail is baked to a normal map.

  5. 05

    Check on device

    The model is opened on a phone, in a browser or in the engine, then delivered.

Questions

How much does a low poly 3D model cost?

Per model or per set. Because the tier is Low, the price turns on texture resolution and on whether we have a detailed source to bake from, or must build one. Send the object and the platform for a quote.

How many polygons is low poly?

There is no fixed number. It depends on the device, the viewing distance and how many objects share the scene. A phone game prop may be a few hundred triangles and a PC prop a few thousand. We propose a count once we know the platform.

Will a low poly model look cheap?

Not if it is built well. The silhouette is kept, and bevels, seams and grain come from a normal map baked from a detailed source. From the distances a player or shopper sees it, it reads as the object.

Can you make a low poly version of our existing model?

Yes. We rebuild the surface as a light mesh and bake the detail from your original. This is the optimisation service, and it is usually quicker than modelling from scratch.

Do low poly models still need LODs?

Often, yes. If the object is seen both close and far, LODs let the near view keep its detail while the far view costs less. For a small object only ever seen at one distance, one low-poly mesh is enough.

Which formats do you deliver for mobile and web?

FBX for Unity and Unreal, GLB with Draco compression for browsers and Android AR, and USDZ for iPhone AR. .blend and OBJ on request.

Are the library models low poly?

The Low tier of every library model is a low-poly build with 1K textures for web and AR, and LOD1 and LOD2 are provided for game engines. The High tier is kept for renders.

Keep going

Get in touch

Tell us the device, the viewing distance and the objects. We reply with a triangle budget and a quote per model.

Clients

Developers, brands and studios we have made work for.

  • Piramal NextGen
  • Raymond
  • Clinique
  • Delta Corp
  • Gillette
  • Piramal Peninsula
  • JM Group
  • The G Story
  • Empire Living
  • Engage
  • Arch Sterix, Nigeria
  • The Croffle Guys
  • Bombay Design Lab
  • AND Design Co
  • QPC Group, Australia