What a triangle is, and why it costs
A 3D model's surface is made of small flat faces. Modellers build them as four-sided quads because quads are easier to edit and reduce, and the engine splits each quad into two triangles on import, so counts are given in triangles. Every frame, the graphics chip has to work out where each triangle sits and how light falls on it. It can do this for a certain number of triangles in the time one frame allows. Go over, and the frame takes longer, which the player sees as stutter. The budget is that number, shared across all in view.

















