What goes wrong on import, and what we do about it
The failures are familiar. The model arrives rotated, because the source and the engine disagree about which axis is up. It arrives tiny or huge, because of the unit. Materials come in grey, because the textures are not where the importer looks or are packed differently. LODs arrive as separate objects. Collision is missing, so the player walks through the table. None of these is hard to fix once; all of them cost time across a set of forty assets.
We settle each of these before export, by asking which engine and version you use and reading your project's conventions. Then we import the exported file into that engine ourselves and look at it.

















