The short answer, by use
Decide by where the model will be seen. Each use has one format it needs, and some need two.
| Where the model is used | Format needed | Why |
|---|---|---|
| Turning on a web page | GLB | Browsers display it directly, in a viewer such as model-viewer |
| AR on Android | GLB | Scene Viewer opens it from a web page |
| AR on iPhone and iPad | USDZ | Quick Look opens it; iPhone does not open GLB in AR |
| AR on both kinds of phone | GLB and USDZ | Each phone needs its own file; the page serves the right one |
| A game in Unity or Unreal | FBX | Both engines import it with materials, LODs and animation |
| A real-time walkthrough | FBX | Built in Unreal Engine, so the same as a game |
| Renders and films | .blend or FBX | The render tool needs the full-detail source |
| Editing later, or a neutral archive | .blend and OBJ | The source for changes, and a plain copy that opens anywhere |

















